Mario Party 8 is a 2007 party video game developed by Hudson Soft and published by Nintendo. The game is the eighth installment in the Mario Party series, and the first title in the series released for the Wii, and was followed by Mario Party 9. 8 Nintendo Gamecube Game Lot. Everything is authentic and in amazing shape. Mario sunshine manual is a bit damaged but not broken nor missing pages, see pictures.
TriviaIn some American versions, Kamek says, 'Magikoopa magic! Turn the train spastic! Make this ticket tragic!' During Shy Guy's Perplex Express.
Since the word 'spastic' is offensive in the United Kingdom for being a pejorative term against disabled people, a new version of the game was made, which replaced the word with 'erratic'. However, some copies of the game were shipped in the United Kingdom with the original dialogue, which caused Nintendo to issue a recall on July 16, 2007. The game was later returned to shelves on August 2, 2007 with all copies having the edited dialogue.
All other American versions say 'Let me use my magic to make this all a little more interesting!' 'Mario Party 8' is the first of the two 'Mario Party' games to be released on Nintendo Wii.
Released in 2007. It is also one of the first two Wii games I've got, together with 'Mario Kart Wii'. This game has the popular Mario characters appearing in Star Carnival, a carnival hosted by a weird-looking character named MC Ballyhoo and his hat Tip Top. There are a total of 14 playable characters in the game, with Blooper and Hammer Bro being unlockable. One of the main attractions in the game is a single-player mode called Star Battle Arena, where the player has to defeat his/her opponents in the style of Duel Battles in Party Tent, in order to become a superstar and receive an one year supply of candies. Afterward, the player has to defeat Blooper (and Hammer Bro.
Robocraft builds. In another round with Blooper) in the unlockable board Bowser's Warped Orbit, and then face Bowser in a minigame called Superstar Showdown. Other attractions include: Party Tent, where up to four players can compete with each other in any of the selectable boards just for fun, hence being a Mario Party game; Minigame Tent, where up to four players can compete with each other in any minigames in different modes like Free Play Arcade and Crown Showdown; Fun Bazaar, where the player can buy stuff like carnival figures, music and games, look at records and listen to character voices, and more; Extras Zone, where the player can play some other games normally not playable in any other party modes. While playing minigames, you might eventually have to hold your Wii control in different ways, or even shake on it, depending on which minigames it is and how the instructions tell you what to do whenever a minigame is to be played.
This game is a kinda funny Mario Party game. The Party Tent is kinda funny since you can have everybody to compete against each other, have a tag battle with two against two characters, or have a duel with involve one against one character. The Minigame Tent is funny too. This is also the fourth one in the Mario Party series I've played, hence the fact I don't have Gamecube which have MP 4-7. Because of this, this is the second Mario game where I even got to play as Princess Daisy, the first one was 'Mario Party 3' for Nintendo 64. Kinda funny game, this can be sometimes a little bit boring if you play this for many hours.
Even 'Mario Party 9' is much more challenging than this. My overall rating is therefore 7/10.
Since its 1998 N64 debut, the Mario Party series has just about done it all. The friendship-ending franchise spans 13 games and 7 consoles. But which Mario Party game stands at the top of the pack? Because we’re crazy people, we decided to find out.Below is our ranking for all 12 Mario Party games, each based on their overall quality and replayability. Note that we need a bit more time with Mario Party 10 to figure out where it fits in, so we've left it off this ranking, for the time being.Mario Party Advance is the black sheep of the Mario Party series.
This handheld version forwent the classic style of four players collecting stars and coins in favor of a single player focused mode. The heart of the Mario Party series lies in its multiplayer, so while this new approach brought a few interesting ideas, it never achieved what made all the other games so enticing.As the first Mario Party entry on the Wii, Mario Party 8 had a lot of potential. The Wii Remote brought with it an array of possibilities for fun and innovative motion controlled minigames, but the end result is a set of unimaginative and broken minigames. Boards were a hit or miss, with fantastic boards like the monopoly-based Koopa’s Tycoon Town and the forgetful and linear Goomba’s Booty Boardwalk. There is fun to be had in Mario Party 8, but you’re better off starting up a different entry in the series.Island Tour had a great foundation with plenty of compelling ideas that unfortunately ultimately fell flat. Bowser’s Peculiar Peak had players trying to be the last to make it to the end, asking players to advance the least amount of spaces.
Interesting concepts, but too many of them relied heavily on luck. Its minigames were a blast at least.
Mario Party 5 is boring, plain and simple. The game did a lot to bring change to the static formula of the series, but these changes ultimately made for a slow and uneventful game. The new capsule system was intended to spark life into already dull boards, but this in turn left them barren. While there are a decent amount of creative minigames, they don’t redeem the boring board gameplay. The dream-themed boards will put you to sleep.The original Mario Party gave us the basic foundation for the series, but it wasn’t without its flaws.
There has to be a good balance between luck and skill to form the right Mario Party game, and with MP1 Nintendo hadn’t yet found this balance. Being able to steal a star in Peach’s Birthday Cake by landing on an event space is not cool. Neither are the random landing points of the cannons in Wario’s Battle Canyon. A lot of fan favorite minigames come from this title, even if some of them used the palm blistering control stick rotating feature. Come prepared with a glove! Riding off the popularity of the previous two entries, Mario Party 4 jumped from the Nintendo 64 to the GameCube, giving the series a needed visual update. The Mini and Mega system was intriguing, but some of the disadvantages, like not being able to purchase a star while mega, changed the formula in a negative way.
A good assortment of fun minigames, engaging boards, and amusing modes makes this one a well rounded Mario Party experience.Mario Party DS is a handheld Mario Party done right. Although the game had a single player focus in mind, the achievements gave players an incentive to keep playing to unlock all the badges and figurines. The board gameplay was fast and smooth, and the minigames took full advantage of the DS’s microphone and touch capabilities.
As the last Mario Party on the GameCube, Mario Party 7 came out strong with a creative line of new boards, innovative minigames, and a ton of new modes. MP7 is the turning point of this list - from here on out, the games are all rock solid and a ton of fun.Seriously, Mario Party 7 gives you a lot to work with. You have the return of the mic peripheral, a new eight player mode where two players share a single controller, a variety of minigame modes, an objective-based single player mode, and a shop with unlockable figurines. There’s a lot to love! Except for Bowser Time. The Mario Party series doesn’t need a feature that is always punishing, mandatory, and automatic on every board you play.The ninth outing in the main series has to be the most divisive of the bunch.
Gone is the free roaming gameplay and star purchasing, as players now ride together in a single vehicle, all while collecting the most Mini Stars before they reach the end of the board. What ultimately left this mode in shambles is the amount of luck that was forced into the gimmicks of each board. Losing half your Mini-Stars by a random event is never a good idea.
With that said, the minigames are by far some of the greatest the series has ever seen, and this alone makes it a standout entry in the series. Mario Party 6 took the changes Mario Party 5 put into place and reworked them to create a new and inventive system. Orbs allowed players to use effective items and throw traps on different spaces, giving the game the strategic element it needed. Boards like Snowflake Lake had you stealing stars on Chain Chomps, while the new day and night system made significant changes to each board every three turns. The mic peripheral was an interesting yet underused gimmick, but the real fun was the fresh board gameplay and the exciting minigames.As the sequel to the original, Mario Party 2 managed to improve on pretty much eveyrthing. While most of the game relies on the random dice roll at the start of your turn, the new item system helps better your chances or outright dictate what you want to happen.
Double your dice roll with a Mushroom, call the coin and star stealing Boo with a Boo Bell, or head straight to the star with a Magic Lamp. Mario Party 2 featured some of the best boards of the series, and its minigames are also some of the most memorable.The best Mario Party games know the balance between luck and skill, and best exemplifies this rule. Just about everything that made Mario Party 2 so great was pushed further as Mario Party 3 introduced even more strategic items, creative new boards, and some truly fun minigames.
Even small additions like the ability to move the star location with a Lucky Lamp or using the Reverse Mushroom to move backwards makes this entry clearly tailored to the fans. Beware - some of the choices you make will be the difference between a peaceful game between friends and a couple of smashed N64 controllers.