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Please advise if the Bubble Safari game is still active. Apple IOS 10 & 11 has informed me that 'Bubble Safari needs to be updated. The developer of this app needs to update it to work with iOS 11' This app will slow down your iPhone and will not work with iOS 11if they are not updated. Bubble Safari. Role Senior UI Artist Developer Zynga Platforms Browser, Facebook. Bubble Safari is a Match 3 social network game by Zynga. The object is to help a monkey named Bubbles reconnect with his friends. Created cinematic models and textures (plane / small props) for the bubble shooter, Bubble Safari.
Bubble Safari OceanZyngaWhen Zynga has a hot game, it knows exactly what to do: Make more versions of it.The social-gaming company the launch of Bubble Safari Ocean and Bubble Safari for mobile, two new arcade-style games based on Zynga's popular Facebook game Bubble Safari.Bubble Safari Ocean is already live on Facebook, and Bubble Safari mobile is expected to be available in the Apple App Store later today.' There's something oddly satisfying about popping bubbles,' VP of Zynga games Tom Casey wrote in a blog post. 'Maybe it's the sense of power and control? Perhaps it's the comforting sound of a well-placed 'pop'? Or maybe it's the part where a monkey, hell-bent on a quest to rescue his lost love from angry poachers, shoots fireballs out of a cannon to magically transform bubbles into fruit? Whatever the reason (we think it's that last one), people love bubble shooter games.' Related stories.Bubble Safari is currently ranked No.
12 among Facebook applications, with 21.8 million monthly active players. The new mobile app features a new map, 89 new levels, and new bubble rack designs.Bubble Safari Ocean, available in 13 languages, is the same game with a morbid, underwater twist: 'Players must free Crabby Joe's babies trapped in air bubbles as they claw on for dear life. Shoot bubbles to set the babies free and rack up big scores to progress to the next level,' Casey writes.Though Bubble Safari can also be played on Zynga.com, it's unclear when Bubble Safari Ocean will end up there as well.
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Playing the game consumes Energy. If player completes the level, Energy is given back accompanied with some XP and Coins. Now getting more XP levels you up while leveling up opens up new power ups. And power ups are purchased mainly with Coins (soft currency). There are though some powerful power ups that are purchased only with premium currency (hard currency).Now once the player is out of Energy there are those three well known options: wait, request or buy. Players are driven back to the game via timer mechanics (wait for Energy to recharge) and a cocktail of virality. And Zynga's virality cocktails are something worth checking out!The Virality Cocktail a'la ZyngaStarting with the Level Passed and Level Up popups you know you're playing a Zynga game because it's just so easy to share and request - even if you didn't ment to.
![Bubble Safari Zynga Facebook Game Bubble Safari Zynga Facebook Game](/uploads/1/2/5/7/125790079/446009651.jpg)
A cherry on the top of the virality cocktail was the Booster Spinner. The Booster Spinner is visible when playing a level. Player spins the slot for a random power up. Once the spin is over, player clicks on use button and that opens up a feed post window saying that you won 'this-and-that' power up and now you're sharing the power up with anyone who clicks on the post. In addition you can re-spin the power up slot, though that uses some of your premium currency. So the whole feature is a pretty perfect combination of virality and monetization. Sharable, clickable and purchasable.
ProgressZynga enhanced and revamped the virality part but when it comes to the core game, it's pretty much the same what good oldandare offering. Actually it's even a bit worse.
The levels get hard really fast (incentivize to use booster buy or request boosters) (fail level lose Energy buy or request Energy) and you can't see how far your friends have progressed on the map, which really hinders players retention because a lack of competitive element that good old race to the finish brings. Progression is map based. Leveling unlocks new power ups.I like the fact the Zynga didn't go too heavy on the power ups by starting a selling campaign right from the get go. Instead power ups are gradually earned by completing levels. First power ups are accompanied by a step by step instructions making it natural to use one or two power ups for each of the levels. Also the fact that you lose Energy if you don't pass the level really pushes the player to use all the help they can.MonetizationAs I mentioned in my, there are three currencies player can pay with: return to the game daily, bring friends to the game or pay with hard currency. Now with all the virality amped under the hood of Bubble Safari, I'd say that this game is monetizing pretty well.
Well the pay 4 Safari Cash son! 10 sec to make up your mind.But even purely moneywise Bubble Safari is doing pretty well.
The game sells Premium Power Ups (consumable though very cheap), Energy and Instant Retries (check out the image above), which are all bought with game specific Premium Currency. To ensure higher revenue with pretty low price points Zynga uses dual currency system. So even though player would need only less of a dollar worth of Safari Cash (yes, super lame name for Premium Currency), the price points for Safari Cash are high and incentivize players to purchase large amounts by giving far more Safari Cash (just love writing that) in bigger bundles. Bubble Safari sells also Safari Coins, but according to my experience, sell of Soft Currency is usually very marginal when compared to Premium Currency.
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