Advance Wars: Days of RuinThe game's North American boxartBasic infoDeveloper:Publisher:System:Nintendo DSRatingsNorth America:E 10+Europe:12+Australia:MJapan:N/ARelease DatesNorth America:January 21, 2008Europe:January 25, 2008Australia:February 21, 2008Japan:November 30, 2013(Club Nintendo Platinum Reward, Nintendo 3DS downloadable software)Advance Wars: Days of Ruin is a turn-based tactics game developed by and published. Known as Advance Wars: Dark Conflict in Europe and Australia and called (ファミコンウォーズDS 失われた光 Famicom Wars DS: Ushinawareta Hikari) in the Japanese version, this latest installment in the series is preceded by,. The game has a darker atmosphere than those of the previous installments, and has little in common with its predecessors.The Japanese version of the game was originally unreleased, but it became available as a 2013 Club Nintendo Platinum Reward downloadable on the Nintendo 3DS's Nintendo eShop. It was released on November 30, 2013. Contents.Background Set in a somber, post-apocalyptic world, the game follows 's, a remnant of the country's military. Rubinelle and its rival nation, have been fighting a century-long war, but were interrupted when a global meteor shower bombarded the planet.
In the aftermath, the 12th Battalion, also known as Brenner's Wolves, attempts to aid all survivors they encounter, despite the fact that the two battered nations have returned to war. To make matters worse, an incurable disease runs rampant throughout both nations. With everyone distracted by war, a shadowy faction uses the destruction to further its own agenda.Plot Almost 90% of humanity has been wiped out by a cluster of catastrophic meteor showers. These strikes have left much of civilization destroyed, and have stirred up an enormous dust cloud into the atmosphere, blotting out the sun.
Survivors across the globe pick through the ruins and wreckage, while the surviving remnants of military superpowers rove the wastelands — some factions aiming to aid the innocent, while others hunt them like wolves.The meteor strikes have annihilated much of the two warring nations, and., a young cadet from Rubinelle's military academy, is able to escape the ruins of the academy's mess hall and encounters, a former Rubinelle sergeant gone rogue. Before his band of raiders can attack, Will is rescued by and, who lead Rubinelle's (known as 'Brenner's Wolves'). The group aims to rescue as many survivors as they can from the twisted wastelands. During a mission, Will finds a girl with amnesia in a ruined building. She cannot remember her own name, but has knowledge of detailed military information. Will takes to calling her, and she helps the group toward their goal.A year after the meteors hit, encounters the, and learns of the war between the NRA and the.
Reluctantly allies the group with, the NRA's leader, and eventually defeats the Lazurians at Fort Lazuria. However, Brenner cannot accept the ruthless execution of, the Lazurian commander, and leads his group to break the Lazurian prisoners out of an NRA camp. The Wolves make their escape, but Brenner hides out in an abandoned city to buy them some time. Greyfield, enraged at the events, uses a new weapon to obliterate the entire city, killing Brenner and the NRA troops looking for him. Later on, Lin leads the group to prevent the launch of a wave of Caulder missiles, defeating the NRA for good.
In the aftermath, Lin searches for Greyfield, and shoots him dead, avenging her fallen friend.Soon after, the is suddenly attacked by, a military contractor that had secretly supplied weapons first to the, then to the. The leader of IDS, used the global state of anarchy to conduct biological and psychological experiments that he could not do normally. This included intentionally creating a biological threat, a disease known as the Creeper, merely to study the victim's reactions. And the rest of eventually chase Caulder to his fortress and laboratory, The Nest. He is killed here when the building is destroyed, putting an end to the war. A year later, the village of New Hope, founded by the 12th Battalion after the war, blossoms in the new age of peace. For the first time since the meteors hit, the sun is finally seen rising above the hills nearby.Gameplay Like the other games, the main objective for each mission is to defeat all enemy forces.
There are two methods to reach this goal — either eliminate every enemy unit, or capture the enemy headquarters. The warring factions take turns building their forces and sending their units into the fray, where conditions like and the various weather patterns may help or hinder the player's progress.Changes from previous Advance Wars titles While Days of Ruin shares the title, there is very little similarity to promote the connection. The previously-known nations of Wars World —, and — are not present.
Consequently, the familiar hailing from those nations do not make an appearance either. In their place are 's, the, and.CO Powers have lost much of their significance, and no longer have the ability to alter the flow of battle. The player does not gain access to CO Powers until late in the campaign, leaving them to utilize the new 'CO Zone' instead. When a unit is stationed on the HQ or other non-city property, the CO can arrive on the battlefield to join with that unit, granting nearby forces a slight attack or defence boost.
Description: Advance Wars - Days of Ruin is a Strategy video game published by Nintendo released on January 21, 2008 for the Nintendo DS. Advance Wars: Days of Ruin game is from the various retro games on the site, and there are more games like this, including Super Mario Advance 4, LEGO Star Wars: The Complete Saga and Kingdom Hearts: 358 - 2 Days.
These effects are active for as long as the officer is on the field. Battles fought inside this zone slowly fill the officer's power meter, which in turn widens the zone's range. When the meter is full, the CO is free to activate their CO Power, which effects the entire battlefield. If the unit carrying the CO is destroyed, the power meter is drained, and the officer returns to the HQ, and may then be re-deployed with another unit.New features Some units have been renamed, and some unit prices have been changed.
New ground forces include the, the, the, and the (formerly known as the ). Aerial units include the and the, and the single new naval unit is the.New properties include the property, which partly dispels the, and two temporary properties that can be constructed by the unit. These temporary properties, the and the, do not have the means to produce new vehicles, but can resupply and provide defensive cover for ailing units.A handful of new terrain types have been added, as well. The impedes a ground unit's mobility; the hinders the movement of naval units. Provide minor defensive cover and act as a hiding place for ground units; is its naval equivalent, hiding naval units and offering light defensive cover; illuminates the nearby area in.
And combine to form a blockade, but destroying a Meteor will eliminate any Plasma in contact with it, allowing units to pass by.Campaign The campaign consists of 26 missions, with scenes from the story scattered throughout. There are also 38 training missions unlocked as the game progresses; these missions are typically more challenging than those of the campaign. Like the other games, the player is awarded a rank upon completion of a mission, ranging from C to S. These ratings are based on three categories, and.See Also.References.
The fourth Advance Wars title fails to deliver in many aspects.Unlike the previous three entries, this title takes a grim approach in both art and story. Although that may sound fantastic at first, the gravity of disappointment soon takes you by force when you decide to play it.The dialogue is nothing short of mundane. Not to mention that the characters accentuate the blandness of the story with their uninteresting background/story.Seriously, if they’re going to change the cartoony style of the prior games, they should incorporate the theme with every aspect of the game. That’s not to say that this game is horrible.
I actually like how the units are presented during battle scenes. It still feels cartoony but starkly in contrast with the apocalyptic setting.The strongest part of the game is the music. They did a terrific job by assigning themes befitting each character’s appearance and personality.
Sadly, it doesn’t make the characters any more interesting.The gameplay is pretty much the same, but some fans won’t like the way CO powers are presented/executed. I for one preferred the prior entries’ way of triggering CO powers. Battles can be quite fun and mercurial. You’ll have to use your wits if you want to win your battles. Brains over brawns. There are some similarities to the Fire Emblem games if you were to compare the latter’s triangle system to this game’s weakness system.
Anti air units will destroy your planes whereas bombers can annihilate land units. There is definitely fun to be had in terms of gameplay. If only the story and characters weren’t sotrite, I could recommend this to anybody.Anyways, I’d really only recommend this to lenient and hardcore Advance War fans.
Avoid it by all means if you’re looking for a captivating strategy game. Change isn’t always good.